Nvidia reveals $800 GeForce RTX 2080 at Gamescom 2018

Nvidia kicked off Gamescom 2018 with an announcement of the new Turing-based GeForce line of GPUs, the RTX 2080, RTX 2070 and RTX 2080 Ti. You can preorder cards now, and they’re all slated to be available starting Sept. 20, with the exception of the $500 RTX 2070, which will be available in October.

On the keynote stage, CEO Jen-Hsun Huang alluded to the torrent of rumors leading up to the announcement, saying that “everything on the Web — every spec — is wrong.” That may have been an overstatement — especially given that Nvidia’s own US website jumped the gun by posting photos, specs and pricing details before the official announcement.

Here are all the Turing-based card announcements Nvidia has delivered recently, including its workstation-targeted Quadro versions. It’s interesting that Nvidia hasn’t given a specification for the number of tensor cores in the consumer cards, despite emphasizing the capabilities during the announcement.

Nvidia historically hamstrings the GeForce cards from some workstation-class features (such as true 10-bit color support for photo editing), so it’s more than just memory and CUDA cords that account for the huge price gaps between the two. All of the Turing-based cards support the new VirtualLink specification for VR headsets, though it’s possible some manufacturers won’t provide the actual USB-C connector, as well as DisplayPort 1.4 to drive 8K video.

Nvidia will also release non-Founders Edition versions of the new cards: the $1,000 GeForce RTX 2080Ti, the $700 GeForce RTX 2080, and the $500 GeForce RTX 2070. After showing a trailer for Battlefield V, which supports the new technology, Huang announced that the game will go into open beta on Sept. 6.

The big announcement was preceded by extensive remarks from Huang about the significance of the company’s Turing enhancements. Nvidia’s RTX technology adds new ray-tracing cores for high-quality, real-time rendering with global illumination, and the Tensor cores will speed up creating image detail quickly where there’s none.

Ray tracing is the primary technology that’s been used to create realistic rendering since the mid-1980s — and with RTX, Nvidia says it has significantly reduced the most time consuming aspect of rendering. According to Huang, it would take 10 of Nvidia’s previous-generation graphics card — the GTX 1080Ti — to keep up with Tensor.

Moments before the keynote started, NewEgg posted a promotion for the Nvidia GeForce RTX 2080 and 2080 Ti, showing models available from Asus, EVGA, Gigabyte, MSI, PNY, and Zotac.